Battlefield 3 Interview

21 Jul, 2011, 9:41 am IST | by Avinash Bali

We speak to the guys behind one of this year's most highly anticipated shooters and come back even more excited than before.

Battlefield 3 Interview

Undoubtedly one of the most hotly anticipated releases of the year, EA and DICE have been turning the heat up on the competition with tease trailers and gameplay demos of Battlefield 3, which have been nothing short of mind-blowing. Employing the all new Frostbite 2 engine, the game looks unlike anything else out there. Karl Magnus Troedsson, vice president and general manager at DICE, tells us what we can expect from Battlefield 3 when it arrives this October.

Looking good

Looking good

 


Battlefield: Bad Company 2 did not have a smooth PC launch, with many PC gamers unable to play online for a while. What measures are you taking to make sure this does not happen with Battlefield 3?

Securing a stable launch of our products is one of the most important things for us outside the creation of the core game. So it’s something we and EA together are spending a lot of time, energy and money on. We’re running load tests and are scaling up all systems to be able to handle a greater number of players. We also have a whole team dedicated to everything happening post launch with Battlefield 3.

How big would you say is the jump from Frostbite to Frostbite 2.0? What kind of destruction are we talking about here?

The jump to Frostbite 2 doesn’t just mean that we can have more destruction; the big differences affect the whole experience. Lighting is better, making everything in the world look so much more real. Streaming works better, meaning we can have more things on screen at the same time. Simpler and optimized workflows mean that our designers can work faster, which in the end equals to a more polished game. And very importantly, the implementation of the ANT technology in combination with the award winning audio will change how people perceive animations and sound in an FPS.

Who doesn't love destruction?

Who doesn't love destruction?

 


The Battlefield series (Bad Company not included) is not one to feature a single player campaign. What made you guys add one for this game?

When we introduced the story-driven campaigns in Battlefield: Bad Company, our idea was simply to widen the offering of our franchise so more people could enjoy it. We know for a fact that many people prefer to start their games by playing the offline campaign and then move onto the more competitive online modes, where the heart of Battlefield always has been, and still is.

What’s next for the Bad Company series?

Nothing is decided yet.

Tags: DICE , EA , Battlefield , Battlefield 3 , CoD , Call of Duty , MW3 , Modernwarfare 3 , Shooter , FPS , First Person Shooter , Bad Company

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