One of the tiny additions to the much-loved core mechanics is the tweak to the boosting system. As you may recall, if you boost your vehicle to the point of overheating, it is sure to explode. This time around, if you drive through water while boosting, your engine cools down, allowing you to keep boosting while in any body of water. The tracks we played didn’t have too many large rivers to enjoy this new feature to the fullest, but from what we saw we guess things will get really interesting on tracks with many water bodies.
From a visual standpoint, the game wasn’t polished enough for us to actually pronounce judgment. Textures were really low-quality; the water looked like a mesh of textures flowing over each other, and the particle effects looked as if they were in an early stage of implementation. Not to worry though, these issues will most likely be ironed out soon in their development cycle. We really loved how the island looked, and can’t wait to see more of it.
The end product will boast of 16 tracks (twice as many as in the first), and a four-player split-screen mode, which will undoubtedly be a welcome inclusion. From what we’ve seen, Pacific Rift looks very similar to the first game, when one considers everything from racing mechanics to the aggressive AI. This isn’t a bad thing at all, since the original was a rock-solid game, and this sequel certainly looks as if it's shaping up to be likewise.


