I really had high hopes for Star Wars: The Force Unleashed (TFU), not because I'm a star Wars fan or anything but because (a) it looked like the next-gen spiritual successor to the most excellent Psi-Ops, and (b) I really really enjoyed the demo. Unfortunately the full version isn't all that impressive; it's a constant reminder why you should never judge a game by its demo.
TFU puts players in the boots of Dart Vader's secret apprentice called Starkiller, who's pretty much Vader's glorified errand boy. Traveling from planet to planet eliminating all those who dare stand up against the Empire seems to be the order of the day. Throughout the game there are multiple plot twists and Star Wars fans would probably get a boner with all the shenanigans going on. But for someone who's indifferent towards this franchise it's the age-old tale of deceit, revenge, retribution and so on.
As the name suggests, this game is all about over-the-top force powers, and the game's first level (that doubles as a tutorial) allows players to step into the boots of Vader as he lays waste to Kashyyyk, the home world of the wookies. It's tremendous fun blowing away Chewbacca's relatives using your force powers; this entire level is a testament to the three physics engines fuelling this game – Havok, Euphoria and Digital Molecular Matter (DMM).
After playing as Vader, stepping into the boots of Starkiller is a bit of a downer. For starters, his powers don't seem all that impressive and even though you get to upgrade all of them throughout the game, they seem to lack a visceral feel. Sure, slamming a stormtrooper against a wall is fun, and throwing various objects at enemies is entertaining, but these aspects lose their appeal after the first few levels.
Making matters even worse are the hordes of enemies that assault Starkiller, most of whom are resistant to his force powers. To defeat those enemies you have to either start throwing stuff at them or just hack away at their health bar with your light saber.

