I’ve never really liked the way first-person shooters control on consoles; the dual analog stick setup doesn’t match up – or even come close – to giving you the kind of control a mouse-and-keyboard combo does.
What does come really close, however, is the Wiimote-plus-nunchuck control scheme of Metroid Prime 3: Corruption. This has been designed so intuitively that it simply sets the tone for one of the best first-person shooter experiences out there.
That said, Metroid Prime 3: Corruption ranks among the best shooters in my books, on any platform. The blend of a well-tweaked control scheme, a deep and lore-rich storyline, along with some of the best shooter gameplay you can expect to see in a first-person shooter, come together perfectly to give you an all-round experience that’ll leave any shooter fan breathless.
The game lets you control your aiming reticule using the Wiimote, while you walk and strafe using the nunchuck. In this way, you – as bounty-hunter Samus Aran – can use your hands rather than two thumbs as on an analog controller to control pitch and movement. This allows more precision to land those well-placed headshots.
After playing other games like Red Steel and Wii Sports on the Wii, I had my doubts about the responsiveness of the Wii’s controllers. Such doubts were proven wrong once I played Metroid Prime 3. The controls are so well-tuned that they respond to every subtle movement with utmost precision. It took me less time to get acquainted with the controls than I expected, and they became second nature in no time.



