Thanks to French website GameKult, we now have more information on From Software's upcoming RPG Dark Souls 2. Most of the information was revealed through an interview of developer Yui Tanimura.
The biggest new reveal is that the PC version of the game is said to run at a stable 60 fps. This is in stark contrast to the sloppy port of Dark Souls that was released last year and ran at 30 fps. The PC version of the game is said to be used as the base for the other versions of the game. Development on the different platforms is going on simultaneously. The console version of Dark Souls 2 will run at 30 fps.
The game will also have a completely new graphics engine which is said to not have any elements from the previous games' engines. This could mean that the game will make its way to next-gen consoles, but at the moment, the developers don't want to port the game to future systems.
We also have a look at the new game's box art, and from the look of things, From Software seems to have learned its lesson about using Games for Windows LIVE on the PC version of the game. The use of GFWL on the original Dark Souls was one of the biggest criticisms the game got.
The PC version of Dark Souls 2 looks like it won't have GFWL this time
Dark Souls Director Hidetaka Miyazaki and Dark Souls 2 Director Tomohiro Shibuya had revealed back in January that the focus of Dark Souls 2 will be on having a better, more realistic atmosphere. The game will be set in the same world, but in a different area with different people.
Speaking about building a new world for Dark Souls 2 and how he'd like to evolve the experience of the previous games, Shibuya said, “Rather than focusing on shading and lighting technologies, I believe that having a more realistic atmosphere while showing better details of the monsters and their expressions would definitely have a bigger impact.”
Back in December, Miyazaki revealed some of the new features of Dark Souls 2 and how it will still maintain the core of Dark Souls. According to Miyazaki, the core experience of the game needs to be protected. "I'm talking about how we think about the difficulty level and how you achieve things in-game, about the concepts behind the mechanics and level design," he said. "Outside of that core, though, it's better to leave things to the discretion of the director. There's a lot around that core that we need to fix or adjust besides, and individual touches always tend to come out in the world setting and artwork, so I'm not meddling in that very much."
The game should retain the feelings of solitude and desperation present in the earlier games. Miyazaki feels that the feelings were expressed well in the Dark Souls 2 CGI trailer.
He also commented on the evolution of multiplayer of the game. While it still won't have standard multiplayer modes, Dark Souls 2 will go back to being hosted on dedicated servers. While this was present in the first game in the series, Demon's Souls, the developers opted for a peer-to-peer system for Dark Souls. With the next game going back to dedicated servers, more things are possible, according to Miyazaki.