Techland is going back to the spaghetti western theme with its upcoming game, Call of Juarez: Gunslinger. Along with announcing the game itself, developer Techland has also announced that the company will be going for a digital-only distribution mode and not go for a retail model at all with this game. Techland has also released a trailer for the game, titled “Call of Juarez: Gunslinger – Justice is blind to legends”.
The live action trailer shows some of the story of the game, followed by the tagline “where justice fails, vengeance follows”. The game, published by Ubisoft, will be seeing a release on Xbox LIVE Arcade, PlayStation Network and digital platforms on PC. The game is the fourth in the Call of Juarez series.
In the first game, Call of Juarez, gamers played either Billy Cradle or Reverend Ray. Billy relied more on stealth while Ray had more of a run-and-gun type of gameplay. In the second game, Call of Juarez: Bound in Blood, was a prequel to the first Call of Juarez game and had the players play Ray and his big brother Thomans. Bound in Blood got rid of the stealth gameplay and added a cover system and regenerating health. The game also added a more realistic system for quick-draw duels. The third game, Call of Juarez: The Cartel, was widely hated. The game took the series to the modern day and made the gameplay unresponsive and buggy.
Gunslinger is going back to its western-themed roots
Ubisoft had recently announced that it will stop using its draconian always-on DRM (digital rights management) for PC games. in an interview with RockPaperShotgun, Ubisoft’s worldwide director for online games, Stephanie Perlotti, explained that the company has stopped using the always-on DRM.
Perlotti said that the always-on DRM has been gone for quite some time now. “We have listened to feedback, and since June last year our policy for all of PC games is that we only require a one-time online activation when you first install the game, and from then you are free to play the game offline,” Perlotti said. The publisher has pledged to RockPaperShotgun that from now on, Ubisoft’s games will only require initial activation, and will have no limit on the number of activations, and the number of PCs the game is installed on.
Perlotti uses Ubisoft’s upcoming game, Assassin’s Creed III, as an example: “Whenever you want to reach any online service, multiplayer, you will have to be connected, and obviously for online games you will also need to be online to play. But if you want to enjoy Assassin’s Creed III single player, you will be able to do that without being connected. And you will be able to activate the game on as many machines as you want”.