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It's not quite game over at the annual Tokyo Game Show opening Thursday, but with smartphones, tablets and other computer-like devices luring people away from the once-dominant consoles devoted to video games, the rules of the game have changed. ![]() This year's TGS has a focus on smartphone and social games
Some of the booths at Makuhari Messe hall in this Tokyo suburb looked familiar, with big screens running trailers of the latest versions of hit games like "Biohazard" from Capcom and "Final Fantasy" from Square Enix. But some booths also had games for smartphones. Gree Inc., founded in 2004, has risen to stardom through social games, often played on smartphones, in which players can interact and cooperate with each other. Gree had the second biggest booth at the show after Capcom. Yoshikazu Tanaka, founder and chief executive of Gree, was not only bullish about smartphones and social games, he said he was also looking to emerging markets for the next wave of growth. He said game consoles will not catch on in some developing nations, but people there had mobile phones, presenting opportunities for Gree. In a decade, emerging nations will make up 80 percent to 90 percent of the game market, he predicted. Gree is rapidly growing, tripling its employees to more than 1,800 over the last year. The startup now has overseas offices, including San Francisco, London, Beijing, Sao Paulo and Dubai - determined to conquer emerging markets, he said. "If we stop taking up challenges, there is no future. Globalization is a huge opportunity," he said in a keynote speech at the show. The advent of faster mobile connections, known as LTE or 4G, already available in some parts of Japan as well as the U.S., could pave the way for new kinds of games. A new technology using the Internet called cloud computing also holds potential for games. "It's not a lost cause. The market is still growing. There are still business opportunities," said Shin Unozawa, vice president of major Japanese game software maker Namco Bandai Games. He said one of his company's blockbuster Gundam games was offered for free, but raked in 700 million yen ($8.9 million) in revenue by charging for additional playing after the first three free eight-minutes of play per day. Andrew House, chief of Sony's game business, brushed off worries about losing out to smartphones. He said the boundaries between game machines and other network-connecting devices were "artificial," and game machines were also enjoying growth because of digital downloads, connectivity and social games. The introduction Wednesday of the slimmer PlayStation 3 home console with bigger memory storage, key for social games and downloads, was in response to such consumer needs, he said. The new PlayStation 3 goes on sale later this year. "To equate packaged media's shift to digital to the disappearance of consoles is something maybe of a misnomer," House said. "The pace of change is very rapid. And I think that creates simultaneously a lot of excitement about new possibilities. But it also presents challenges." Associated Press |
Tags: Tokyo Game Show , Tokyo Game Show 2012 , TGS , TGS 2012 , Gaming , Games , Gaming Expo , Games Expo , Smartphone Gaming , Smartphone Games , Social Gaming , Social Games , Biohazard , Monster Hunter , Resident Evil , Final Fantasy , Capcom , Square Enix , PlayStation 3 , Sony
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