NEWS / PC

World of Warcraft Patch 3.0.8 Released

21 Jan, 2009, 3:00 pm IST | by Nikhil Singh | PC

With a plethora of small and big tweaks, the highly awaited 3.0.8 patch released last night after an extended maintenance. The patch saw some major changes for many classes, especially Death Knights and Shamans. Here are the details for each of those classes (for detailed patch notes, click here):

Death Knights

* All multi-rune abilities generate 15 runic power.
* Anti-Magic Shell: The cooldown has been lowered to 45 sec from 60 sec.
* Anti-Magic Zone: This ability’s duration has been cut to 10 seconds.
* Blood Aura now grants 2/4% instead of 1/2% healing.
* Blood Presence now grants 2/4% instead of 1/2% healing.
* Bloody Strikes will receive extra bonus damage from Pestilence.
* Bone Shield: The mitigation has been reduced from 40% to 20%.
* Corpse Explosion: Damage increased substantially, added 5 sec. cooldown, and changed cost to 40 runic power.
* Dark Command: Range increased to 30 yards.
* Death Pact now grants 40% instead of 20% healing.
* Frost Presence: The bonus armor has been increased from 60 to 80% and magic damage reduction increased from 5 to 15%.
* Heart Strike no longer has a haste debuff but will now be able to strike two targets.
* Horn of Winter now has no cost and grants 10 runic power in addition to its stat buff, but has a 20 second cooldown.
* Howling Blast: Cooldown removed.
* Icebound Fortitude now reduces damage by 20% instead of 50%. The amount of damage reduced increases with bonus Defense (to about 35% for 540 Defense, but can go higher).
* Killing Machine: Instead of a chance to be triggered on critical strike, this talent now has a chance to be triggered on each swing based on the swing time of the weapon (slow weapons more likely, fast weapons less likely).
* Mark of Blood: The total amount of healing this can grant is now capped based on a percentage of standard creature health at the target’s level.
* Night of the Dead now grants 40/70% passive area spell avoidance to your pet in addition to its current effects.
* Outbreak will no longer receive bonus damage from pestilence. The bonus from Plague Strike and Blood Boil has been increased slightly.
* Pestilence no longer has a 10 seconds cooldown.
* Raise Dead has now been split into two spells:
o Raise Dead now raises a ghoul or pet ghoul (if talented). Requires corpse dust if no humanoid corpse is nearby.
o Raise Ally now raises a fallen party member as a ghoul and has no reagent. Available at level 72. This should now last for 4 minutes.
* Rune of the Stoneskin Gargoyle (two-handed only) now grants 25 Defense and 2% Stamina.
* Rune Strike: Damage decreased from 200% to 150% but threat increased to 150% from 100%.
* Shadow of Death: The duration has been changed from 45 seconds to 25 secondsseconds and now has a 15 minute cooldown.
* Summon Gargoyle: Damage dealt by the Gargoyle reduced by approximately 20% and maximum duration cut to 30 seconds.
* Unholy Blight had had its cost reduced from 60 to 40 runic power.
* Wandering Plague will now properly reset after being castand now considers the resilience of the target in determining its chance to be triggered.
* Vampiric Blood (DK) changed from 20% health / 50% healing to 15 % health / 35% healing.
* Will of the Necropolis will now reduce the damage of any attack that takes the DK below 35% health by 5 /10/15% instead of boosting armor when wounded. It no longer affects the cooldown of Anti-Magic Shell and retains the current damage reduction bonus.


Shaman

* All shaman talent points have been refunded. Please visit your trainer to learn spells and abilities.
* Fire Nova Totem: Now no longer generates threat.
* Healing Way: Now only one application is required to reach full benefit. No longer stacks.
* Improved Water Shield: Lesser Healing Wave now has a reduced chance to trigger this talent.
* Magma Totem: The damage and scaling has been increased and no longer generates threat.
* Mental Quickness and Static Shock have switched positions in the talent tree.
* Mental Quickness: Reduces the mana cost of instant cast Shaman spells by 2/4/6% and increases spell power by an amount equal to 10/20/30% of your attack power.
* Searing Totem (Rank 4) now does the proper damage for its rank.
* Tremor Totem's duration has been increased from 2 minutes to 5 minutes.
* Elemental
o Elemental Oath: In addition to existing effects, now increases spell damage done by the Shaman by 5/10% while Elemental Focus Clearcasting is active.
o Elemental Mastery: Redesigned. Now increases the Shaman’s critical strike chance by 20% for 30 seconds. Cooldown remains at 3 minutes.
o Elemental Shields: This talent has been removed. It has now been merged with Elemental Warding.
o Elemental Warding: Now reduces all damage taken by 2/4/6%. Changed from only reducing Nature, Fire and Frost by 4/7/10%.
o New Talent: Shamanism-Your Lightning Bolt spell gains an additional 2/4/6/8/10% and your Lava Burst gains an additional 4/8/12/16/20% of your bonus damage effects.
o Storm, Earth and Fire: This talent has been moved up in the tree, and it’s talent points have been reduced to 3 down from 5. Wind Shock is also included in the range increase (with Earth Shock). The damage bonus to Flame Shock has been increased, up from 10/20/30/40/50 to 20/40/60.
o Unrelenting Storm: point cost reduced to 3, down from 5. Now does 4/8/12%


Tags: WoW , Blizzard

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