Microsoft IllumiRoom: a gimmick or paradigm shift in home entertainment?
Dubbed as IllumiRoom, the Microsoft Research project aims to enhance the way we experience video games and movies...
16 Jan, 2013, 12:40 pm IST |
by Nachiket Mhatre
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Gaming

Nachiket Mhatre
Senior Features Writer
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Back in 2011, Sony had showcased a series of spectacular videos transforming the humble living room into a digital canvas brought to life with augmented reality. The mind-bending visual imagery showcased in the videos was achieved by projecting moving images onto every surface in the room using strategically placed projectors. Earlier this month, Microsoft showcased a similar augmented reality (AR) take on gaming at CES 2013, where regular Xbox games leapt from the confines of the TV set and onto the surrounding walls.
More iterative than innovative What these companies have showcased isn't exactly groundbreaking proprietary technology. If that were the case, we would have heard of a lawsuit or two by now. In reality, the Xbox maker has merely put forth a concept co-opting a lesser-known commercial technology to your living room. Prior to being given a fancy name, this technique was known as 3D projection mapping. In fact, this expensive version of smoke and mirrors has been extensively used for outdoor marketing campaigns, where entire buildings and large outdoor structures are brought to life thanks to some clever projection wizardry.
The inclusion of Kinect takes the tedium and difficulty out of making the setup work as intended
Consumer friendliness however doesn't always translate into commercial success. For all intents and purposes, this is a gimmick—a very impressive one at that, but a gimmick nonetheless. When you scratch past the veneer, it's evident that the IllumiRoom concept remains a glorified means to pump up the eye candy quotient. Once the initial shock and awe fades away though, it becomes apparent that this isn't meant to be the groundbreaking change in the way we consume movies and video games that it's touted to be. It is, after all, an optional extra—a potentially expensive one at that, if it were ever to see the light of the day. This may look enticing, but it won't be very practical
The high cost and hardware exclusivity isn't the only hurdle though. Absolutely any console ecosystem invariably pivots on the cooperation of content creators. For this entertainment revolution to succeed, both video game developers and movie studios must deliver content that leverages the IllumiRoom technology. Getting video game developers accustomed to a whole new API and deliver new content won't be easy
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Tags: illumiroom , microsoft illumiroom , microsoft , 3d projection mapping , augmented reality , augmented reality gaming , gaming , xbox , xbox 360 , x360 , kinect , kinect augmented reality , xbox augmented reality , microsoft augmented reality , augmented reality gaming , wall projection , room projection , 3d projection
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