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Resurrecting an old franchise is a tricky proposition. On one hand you have to make sure you don’t piss off long time fans while on the other hand, you have to make the game accessible to newer audiences as well. Developer GRIN finds themselves treading that very fine line with Bionic Commando, a remake of the Nintendo 64 game of the same name. Since I’ve never played the original game I never had lofty ambitions to begin with. But even if I did I wouldn’t be disappointed since Bionic Commando is one awesome f*****g game. In Bionic Commando you’ll step into the boots of Sgt. Nathan 'Rad' Spencer, a Bionic Commando (duh!) who along with his bionic brothers protected the fictional city of Ascension against all things evil. Once they outlived their purpose, the government conveniently "took care" of them. Some of them received a bullet to the brain while some of them were imprisoned in the process. Our man, Rad dodged a bullet only to find himself rotting in jail sans his bionic arm. But as they say, karma’s a bitch and the government now finds itself helpless against a new breed of terrorists that have detonated an experimental weapon in Ascension City, destroying half of it in the process. Being the shameful bunch that they are, they actually have the audacity to ask for your help and being the stand up guy that you are, you step up to save the asses that imprisoned you in the first place. Besides the cinematic at the start that lays down all of this for you, there isn’t a lot of plot progression in the game. You’ll keep receiving orders from an old boss who just so happens to be as clueless as you. It’s only towards the end do things become clear and even then the game ends on a cliff hanger note setting up the possibility of a sequel. |
Tags: Bionic Commando
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