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Giant bugs – Check Four Player co-op – Check High production values – Check On paper, Lost Planet 2 sounds like a gold mine for action junkies but in reality it is broken, clunky, repetitive and underwhelming. Throughout my time with the game, I kept feeling empty as I ground away level after level, killing weird looking enemies and gigantic bugs alike. Rarely did I feel the kind of emotion that gripped me while slaying Chronos (God of War III) or even some of Lost Planet’s bosses for that matter. It was more like “Oh look another giant bug with glowing yellow markings telling me where to shoot them”. “Oh look another bunch of enemies interspersed by a gigantic boss fight” and so on. Lost Planet 2 takes place nearly ten years after the original. For reasons I really couldn’t give a rats ass for, pockets of tropical and barren areas have begun sprouting up all over the planet of E.D.N. III. This allows players to experience something other than snow covered mountainous peaks that pretty much dominated the first game. While I do appreciate the change of scenery, the visual fidelity achieved by these levels feels a bit underwhelming when you compare it to the likes of an Uncharted 2 or even a Crysis for that matter. The USP of Lost Planet 2 is bug hunting with four of your friends and if you’re lucky enough to have three other people to co-op with, the game can get pretty enjoyable. Taking down bugs nearly a hundred times your size with your buddies is somewhat of an adrenaline pumping experience. The problems arise when you play the game solo. For starters I don’t know why Capcom went with the mission structure they did as this has made the single player campaign feel like a bunch of disjointed maps strewn together randomly. To play the single player campaign, you have to create an offline lobby with four stupidly named bots that try and simulate the feel of actually playing co-op with real people. Every level is broken up into multiple areas and on completion of every area you and your squad are judged on your performance. Constant breaking up of levels in this fashion destroys any sort of continuity the single player campaign could have achieved. What’s worse is that you play through the campaign as faceless bots so there’s absolutely zero emotional attachment to any of the characters nor do you care for their cause. |
Tags: Lost Planet 2 , Capcom
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