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Besides Nazis and Aliens, Zombies are perhaps the most commonly used fodder in video games today. The living dead have made their menacing presence felt through a lot… and I mean a lot of action titles, and what they lack in speed (and I.Q), they generally make up for in huge numbers. Unfortunately due to graphical limitations none of the previous generation games could convey that feeling of dread that would wash over you if you were facing thousands of these undead buggers. Now, thanks to the power of the Xbox 360, Capcom has been able to deliver a game that’s capable of emoting the above mentioned dread, but unfortunately it’s marred by a whole load of problems that stop it from becoming one of the best Zombie games ever. For some weird reason, developer Capcom has added in stupid time constraints into the game so you’ll have only 72 hours (roughly translated into 6 hours) to unravel this mystery before your chopper AKA your ticket out of Willamette, comes back. Once you’re finished playing the game, you’ll unlock different modes that will allow you exploration at a more leisurely pace, but by the time you actually do that, you’ll be so bored of slaughtering the undead, you’ll probably get back to Gears of War (I can’t help it, I love that game). To make matters worse, the game doesn’t offer any sort of multiplayer action (co-op would have been nice); the only thing you can probably do is boast of your achievements on Xbox Live. |
Tags: Dead Rising , Xbox360 , Capcom
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