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We had a chance to visit Microsoft’s office and get our hands on their latest offering, Halo 3, a day before the game’s official launch. Unfortunately we couldn’t indulge in multiplayer bouts, but here’s a review of the single-player campaign.
In fact the single-player campaign of Halo 3 is so identical to Halo 2 that you’d think you’re playing Halo 2.5 at times. That isn’t such a bad thing though, since just like killing those little grunts with the butt of your gun, the old-school corridor-shooter gameplay of Halo 3 never goes stale.
That said, the lack of eyecandy is forgivable since the gameplay makes up for it to an extent.
The scarcity of ammunition and complexity of enemy AI is enough to keep you challenged, which is a better approach to pump up the game’s difficulty than by just throwing a crazy amount of foes at you (as many games do). The fact that the enemy AI will flank you, throw down shields, and make good use of cover, go a long way in making the campaign an intense experience. This however doesn’t make up for the level design that’s great at some places and terrible at others. I’ve never been a big fan of the open levels in the Halo games, and that doesn’t change here either. The open levels make you rather disoriented and you’ll find yourself lost many times. If it’s any consolation, there aren't too many of these in the game. |
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