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Capcom is often considered the best there is when it comes to 2D fighting games. The Street Fighter series with their innumerable iterations are still a fan favorite in just about all its variations. But back in the 90's Capcom had a huge competitor in the arcades - NeoGeo SNK. These guys had fighting games that worked just as well as the Street Fighter games, only they had (arguably) better storylines, better innovation in camera zooming, and games that many thought, were more fun. The King of Fighters XII was promoted as being the rebirth of The King of Fighters franchise. And when someone says rebirth, I automatically imagine the franchise getting a major facelift or some additional new features, or maybe improved gameplay mechanics while keeping the core of the game true to its original form. Super Street Fighter II Turbo HD Remix or Teeneage Mutant Ninja Turtles - Turtles in Time Re-Shelled are 2 great examples of that. It's pretty obvious that the KOF-XII is meant to be a competitive fighting game, which is very clear with it's barebones single player options. As single player, you can only play through the arcade mode, which consists of five 3-on-3 battles. As you can imagine, that gets over pretty fast, and the only other option you have is to start another set of 3-on-3 battles... wash, rinse, repeat. The best way to enjoy this game is on local multiplayer mode. KOF-XII is very responsive with the PS3 controller. The fact that this is the only practical way I could play against someone, even if I lost, I knew I had only myself and not the technical difficulties to blame. Frankly, The King of Fighters XII is at best a game that should have been downloadable at a budget price on the PSN and Xbox Live. Only the most hadcore King of Fighters fans may enjoy this 'upgrade', that too for a very limited period. This wasn't a rebirth, this was another nail in The King of Fighters coffin! |
Tags: King of Fighters , XII
















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