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This keeps things fresh as you’ll have a new upgrade to look forward to every few missions. Completing missions or just causing random mayhem (more on that in a bit) grants you Evolution points AKA experience that can be used to upgrade Alex and the above mentioned mutated abilities. You can jump higher, run faster, throw further and kill easier (and bloodier) making Alex a serious force to reckon with. Of course allowing you to become this powerful without any significant challenge or threat would be no fun either and so the game throws in an insane amount of enemies at you at a time. You have the infected hunters that are basically stronger and faster infected, as well as the US army on foot, in tanks and choppers and finally the Blackwatch soldiers along with some super Blackwatch soldiers. So yeah, most missions in the game can get a bit overwhelming, which is why I strongly suggest you try the game out on the Easy difficulty during the first playthrough to avoid frustration. To combat enemies in vehicles such as tanks or choppers you’re granted a hijacking ability that allows you to hijack vehicles in a Mercenary-esque quick time fashion. After that you can use those vehicles against them or just roam around the city killing civilians and infected to your heart’s content. In fact there was a time when I hijacked a tank and for nearly twenty minutes went around killing the infected and humans alike without any serious repercussions. I did feel bad for slaughtering helpless citizens but there was a part of me that just couldn’t stop. Besides vehicles you can travel on foot or air thanks to the game’s intuitive Parkour system. Keeping the Right Trigger (RT) pressed will allow Alex to automatically leap across any obstacle that comes in his way. Mix this up with the ability to run up vertical surfaces, jump higher than certain buildings, and glide in air and you’re looking at a very fluid way of traversing New York’s horizontal as well as vertical space. |
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