Lara Croft has been every boy/teenager’s pin up girl at some point in time. She's smart, she's sexy, she raids tombs better than most men, and can handle herself no matter what the situation at hand. Her latest adventure has her chasing after Thor's mythical hammer that's capable of annihilating the entire human civilization as we know it. But she doesn't want to use it for that kind of stuff since she isn’t the diabolical variety; all she wants is a passage to the Underworld so she can spend some quality time with her mom who apparently is somewhere in there.
The story in Underworld can be a bit disorienting for people who haven't played Tomb Raider Legend but there's a quick recap feature in the game that can shed some light on the current situation. The rest of the story unfolds as you play through the game itself, and while it’s not BioShock, it's just about interesting enough to keep you plowing through the single player campaign.
In true Tomb Raider fashion, Tomb Raider Underworld (TRU) takes Lara to a plethora of diverse locations — from underwater ruins to ancient temples, to the land of the Dead and many more – all of which are gorgeously rendered thanks to the game's spanking new engine (more on that in a bit). If you’ve played any Tomb Raider game in the past you’ll pretty much be at ease with what Underworld has to throw at you. Enter a particular area, explore the crap out of it, flip certain levers, move certain objects, shoot the crap of the creatures that suddenly spawn from thin air and platform your way to the exit. Rinse and repeat for the next seven hours or so.
Even though the series has been around for nearly twelve years Lara can only go where the game wants you to go (you'd think by now platforming would have evolved to a level where players could actually choose their own path). Try to veer away from the pre-determined path set by the game and you’ll be met with failure. The game’s also plagued by severe glitches and clipping issues that crop up ever so often. Lara continuously gets stuck in a plethora of objects in the environment that not only hamper platforming but make basic movement a chore as well. Also, the camera in this game has the annoying knack of spazzing out on you at the most crucial time, resulting in Lara’s untimely death.
Tomb Raider Underworld
16 Dec, 2008, 4:36 pm IST | by Avinash Bali |
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