To help you choreograph your very own set pieces, you have the game’s ShootDodge mechanic that allows you to fling Max all over the place, during which the game slows down, giving you the chance to pull off some head/body shots with much style. And thanks to the Euphoria physics engine, this looks insanely realistic. When he’s about to land, Max will actually extend one of his hands to break his fall and even when he does hit the floor, it’s not smooth or elegant; it’s hard and sloppy followed by a rather heavy thump because that’s how a 200-plus pound man would land in real life.
Besides ShootDodge, you can just slow time down and gain a slight tactical advantage over the enemy. Plus, riddling a bunch of guys with bullets while glass shatters and wood splinters around them is just plain cool. If you suck at shooters, the game even has a very efficient auto-aim system that gets the job done. However, it becomes a bit of a pain to aim at gas cylinders when there are multiple enemies around. When you’re on the verge of death, the game will automatically slow down (if you have at least one painkiller bottle on you) and if you manage to kill the guy that delivered the fatal shot, you’ll get one last lease on life.
Rocking a beard...and a hawaiin shirt
Updated 23 May, 2013, 8:16 pm IST
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