Another aspect of gameplay that’s similar to the Uncharted series is the seamless transitions from cut scene to gameplay, and vice versa. You never feel disjointed or that you’re being yanked out of the experience when a cinematic triggers. The only issue I had with this process was that even if I had an SMG or a shotgun equipped, during the cinematic, Max would always go back to his revolver/pistol and then not automatically switch back to the weapon I had equipped. This was a huge annoyance, especially when a cut scene would end with me being surrounded by multiple enemies, armed with a pistol for which I had no ammo.
That weird issue aside, Max Payne 3’s presentation is top notch. This is without a doubt one of the best looking console games out there right now. Every single aspect of this game shines with the polish you’ve come to expect from a Rockstar game. Level design is spot on and even though the game largely takes place in Brazil, there’s a lot of variety to be found in here. You’ll go from lush high rises to the gritty favelas and even take periodic trips back to Max’s home town, New York. Levels themselves are gorgeously designed with a significant amount of environmental destruction enhancing the kinetic gunfights.
Rain of fire
Nothing stands in Max's way
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