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The ideal Role-Playing Game (RPG) can be broken down into a few essential elements - a gripping storyline that grabs you by the nads and drives you onto a journey you can't help but follow through. Then comes the main course - a game world that helps you cultivate a burning zest for exploration, and the urge to lose yourself in its lucid cocoon. Finally, at the core there's the need for gameplay that squares its shoulders to cart you through to the very end, while compelling you enough to pave your own experimental path (where character or story progression is concerned). If we'd break down BioWare's Dragon Age: Origins, it holds its own in each of those areas like a sturdy blade forged by an elven-dwarf halfbreed (an abomination undoubtedly, but also a master sword craftsmen)! Now before I set out on an entirely different high-fantasy tangent littered with atrocious analogies, let me tell you what I loved about Dragon Age: Origins. To start off, I've never been as big a fan of party-based RPGs as that of its hack-n-slash sibling. However, Dragon Age's incredibly intuitive and customizable party system has me smitten! The ability to pause and queue up commands ( la Fallout Tactics) really helps you alter the pace to your convenience. This fact is bolstered by its additive spell system, where you can use your spells/abilities in combination with others for some devastating results. For instance, my party's mage has a cone of cold spell, that freezes enemies in front of her. My warrior has a critical strike ability, that if used in conjunction with cone of cold, is capable of shattering a frozen enemy in one swift blow, regardless of how much health they have! Alternately, you can use your rogue's "grease trap" with a mage's fire spell to set your enemies aflame!__STARTQUOTE__The way the abilities of all the classes come together, is only enhanced by the game's incredible 'Tactics system' that lets you program the way each character works in the simplest of ways__ENDQUOTE__ The way the abilities of all the classes come together, is only enhanced by the game's incredible 'Tactics system' that lets you program the way each character works in the simplest of ways. For instance, you can set your warrior to use his "critical strike" ability on any enemy that's under the status effect "frozen" to shatter them into oblivion. If you wish, you can even program your healer to heal all party members when they fall below a certain amount of health, or you can program your mage to cast a hex on the target of your main damage dealing party member! All this can be done with just a few clicks using a high intuitive Tactics menu, that pretty much lets you program your characters such that eventually you'll be able to kick back and relax, while your party slays most of the stuff on their own - It's poetry in motion! |
Tags: Dragon Age , Origins , BioWare
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