REVIEWS / PC

Left 4 Dead

22 Nov, 2008, 6:47 pm IST | Nikhil Singh | PC PC



All encounters in Left 4 Dead are randomly generated. You may be surrounded by zombies in a narrow corridor during one play, while in the next there might not be a living (or dead) soul in sight. This ensures that you're always at the edge of your seat, since you never know when a seemingly endless horde of zombies may pour through a newly made hole in the wall, or when one of the special infected creatures may jump off a nearby ledge and incapacitate you. This is Left 4 Dead's biggest strength - the random encounters and well programmed randomly generated event triggers ensure that the game remains fresh every time you play it.


Another one of Left 4 Dead's strong points is the way its guns control - they're a lot like Counter Strike. As you might know, Turtle Rock Studios (the game's developers), have worked extensively on the Counter Strike series too, so a lot of the gun physics has been absorbed from there. You can only pick one weapon, and you always have a sidearm (you can dual-wield the sidearm if you find another one in the level). While gun selection is limited to one assault rifle, two shotguns (automatic and manual), a mini-SMG and a sniper rifle, each gun has a learning curve just like CS. This coupled with the fact that ammo's always limited, ensures that you take your shots wisely, else you'll end up with no ammunition and just your sidearm to slay waves of zombies.

The level design is brilliant and the levels feature a myriad of venues stretching from claustrophobia inducing tight corridors, to parking lots populated with tons of cars, making killing those flesh hungry fiends all the more challenging. Each level is broken up into chapters, with a safe room after each chapter where you can recoup, heal-up and stock up on ammunition before you proceed. These also work as save points, so if the survivors die during the game they can always start from the beginning of the chapter.


If anyone gets incapacitated during battle, a team mate can always help by reviving them. You can hold only one first aid kit at one time, and one bottle of painkillers that heals you temporarily. Using health kits isn't as straight forward as it is in corridor shooters - it takes about 5-10 seconds to patch yourself or an ally up, during which you're vulnerable and need your teammates to watch your back. Everything from healing to facing the special infected requires teamwork and coordination, which makes playing with friends or those you know a lot better than playing with random people.

Tags: Left4Dead , Turtle Rock Studios , Valve

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