You've got to admit it - no matter how silly asserting battle commands into a microphone might feel, the idea of controlling an entire army using just your voice sounds really cool. That's exactly what Tom Clancy's EndWar (Ubisoft's latest RTS) offers - the ability to speak out instructions into your microphone, in order to do everything from making your tanks retreat from a sour battle, to commanding your infantry to capture an objective in order to win a game. In fact, the game was designed ground-up to be played this way, and for what it's worth, it controls quite well.__STARTQUOTE__All you have to do is call out the unit number, followed by the action you wish it to perform (out of a preset drop-down list) and that's exactly what it does.__ENDQUOTE__
That's the basis of all combat in EndWar and the game seems to understand what you're saying most of the time, as long as you say it a tad bit slowly. However, every now and then (about 20% of the time) the game refuses to cooperate and no matter how clearly you speak, it refuses to take the hint. This can be quite painful while in the heat of battle, but luckily, the game allows you to control your army using your mouse and keyboard too, just like any other RTS. It controls quite well with the mouse and keyboard too, and it's much faster to assign actions using this control scheme. So that means that controlling units using your mouse and keyboard can effectively be better than using your voice - makes you wonder why they event bothered basing the gameplay around voice commands,doesn't it?
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