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Even if you really seek the same challenge as DMC3, the reboot's higher difficulty indeed delivers the familiar brutality and unforgiving difficulty that a hardened fan may crave. What's more, it even does that without making the game inaccessible to the average gamer. Therefore, I humbly submit that you seem butthurt by the fact that this is no longer the game that keeps out the majority just so that you can revel in your 1337ness. Face it: you only hate the reboot because it's no longer a prerogative of the privileged few. And, of course, because you're a sodding fanboy too. Ram: What the [expletive redacted] man?! You just don't get it, do you? The difficulty and complexity are what make up the entire DMC experience! It makes you want to improve yourself and do things better. But we don't have that here. Even the boss battles are easy, and you won't die more than once per battle. I particularly missed the bosses from the older games, as the sheer satisfaction and relief of defeating one was enough to make you feel like you'd just received a raise. However, the new one's bosses come and go without you barely noticing them. All I found interesting was the boss levels' design. ![]() The platforming segments are visually surreal as well as challenging from the gameplay perspective
![]() The transitions from Limbo to the real world and back keeps things interesting
I also don't understand why it's such a bad idea to borrow the best elements from the previous games. I mean, this is a reboot of the same franchise, so you might as well turn it into a "Best of" compilation of sorts by cherry-picking the most loved gameplay and design elements from the entire series. ![]() Getting higher score multipliers is rather easy
A game like DmC should be all about letting you go wild with whatever combos you may like, and when enemies like those pop up, all they do is force you to use only two out of the total five melee weapons you have. The weapon design feels downright uninspired too, especially compared to DMC3. Weapons either fit the mould of being fast but low on damage, or slow but high on damage. What happened to weapons like Nevan or Cerberus from DMC3? I also liked how the Devil Trigger in this game is so useless and unnoticeable that either of these idiots forgot to mention it. |
REVIEWS / PLAYSTATION 3 / MILESTONE INTERACTIVE GROUP
DmC Devil May Cry
13 Feb, 2013, 2:45 pm IST | by
Ramkumar Iyer
, Nachiket Mhatre
|
PlayStation 3
DmC Devil May Cry
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Tags:
devil may cry , dmc , dmc devil may cry , dmc review , devil may cry review , devil may cry 3 , capcom , they live , god of war , hack and slash , dmc gameplay , devil may cry gameplay , dmc release date , devil may cry release date , dante , vergil
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