And multiplayer is where the real action is, and where everything you’ve learnt in the campaign actually gets put to good use. You’re still playing the same third person shooter with the same two factions from the campaign, but it’s here that Starhawk’s second back-of-the-box bullet comes into its own. Jabbing the Triangle button on your DualShock controller gives you access to a radial menu of war assets that you can call into the battlefield at the expense of Rift energy. Crucially, these assets can be built anywhere on the battlefield allowing you to construct outposts midway or near enemy encampments. Using this Build & Battle mechanic against human opposition is much more satisfying than against the AI in the campaign where it’s mostly relegated to stemming waves of enemy drones.
Your war chest include defensive structures such as walls, sniper towers, and various types of cannons, to structures that aid your inevitable charge into enemy encampments, such as a weapon-spawning barracks where you re-kit yourself, to structures that allow access to the game’s handful of vehicle types (providing you have the rift energy to trade in, of course). There’s nothing surprising on offer – you’ll get a tank, a buggy, a jetpack and a speeder bike – aside from the titular Starhawk mecha. While the ability to stomp around, use a multitude of weapons, and then transform into a fighter and jet about does sound cool, you’ll find that you’re a tad too vulnerable to enemy fire once airborne unless you’re a crack pilot.
Kill 'em all
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