REVIEWS / PLAYSTATION 3 / MILESTONE INTERACTIVE GROUP

Starhawk

14 Jun, 2012, 10:04 am IST | by Murali VenuKumar | PlayStation 3

PlayStation 3

Whoa! Trippy

Whoa! Trippy
Kill 'em all
Meet Gaves
Death from above

PRICE IN INDIA

2,499

TECH2 RATING

8.0

AVERAGE USER RATING

7.5

CONTACT

Milestone Interactive Group

 sales@milestoneinteractive.com

 022 42764000

 www.game4u.com


And multiplayer is where the real action is, and where everything you’ve learnt in the campaign actually gets put to good use. You’re still playing the same third person shooter with the same two factions from the campaign, but it’s here that Starhawk’s second back-of-the-box bullet comes into its own. Jabbing the Triangle button on your DualShock controller gives you access to a radial menu of war assets that you can call into the battlefield at the expense of Rift energy. Crucially, these assets can be built anywhere on the battlefield allowing you to construct outposts midway or near enemy encampments. Using this Build & Battle mechanic against human opposition is much more satisfying than against the AI in the campaign where it’s mostly relegated to stemming waves of enemy drones.

Your war chest include defensive structures such as walls, sniper towers, and various types of cannons, to structures that aid your inevitable charge into enemy encampments, such as a weapon-spawning barracks where you re-kit yourself, to structures that allow access to the game’s handful of vehicle types (providing you have the rift energy to trade in, of course). There’s nothing surprising on offer – you’ll get a tank, a buggy, a jetpack and a speeder bike – aside from the titular Starhawk mecha. While the ability to stomp around, use a multitude of weapons, and then transform into a fighter and jet about does sound cool, you’ll find that you’re a tad too vulnerable to enemy fire once airborne unless you’re a crack pilot.

Whoa! Trippy

Whoa! Trippy

 


Whether on vehicle or on foot, you have your choice of a 32 (or less) player Deathmatch, Team Deathmatch, CTF, and Zones –  fun control points on the map game type. Where Starhawk trips up slightly is in the balancing of these modes. You’ll notice certain matches becoming quite drawn out either due to neither side having the tools needed to break a stalemate or players not coordinating well enough to make a concerted push to a definitive win. Turtle yourself in your base with a bunch of walls, tanks and flak cannons for example, and you’ll be sitting pretty for a long while. Although the game is structured to not require voice-chat, it does benefit from team communication so everyone knows what structures are being built where and when the appropriate time to rush or defend a control point is.

Battles are set across 10 maps, planet-side as well as space. The maps have a good look to them and never default to drab colour palettes or boring layouts. In fact, Starhawk may just have some of the most beautiful skyboxes this side of Halo: Reach. Load times are quick enough and the main menu is always available no matter where you are in game. The game also comes with a lovely, always-on server browser that takes some of the guesswork away from matchmaking. You’ll also find a reasonably detailed character and vehicle customization tool, lobbies, clan management, a scheduling calendar, skills that you can enable once you hit certain in-game achievements, and a free play mode that lets you play around the maps at your leisure.

Kill 'em all

Kill 'em all

 


The acid test for any multiplayer game is its longevity. Lightbox Interactive hasn’t skimped on the features, which is nice, and full props to them for offering all future map packs to the community for free. This ensures that playlists don’t fragment and players don’t wander off to other games. There’s also the promise of the game being constantly tweaked via patches to iron out post-release balance issues. And while the game could certainly have used a couple of modes and vehicles, and perhaps some less conventional weaponry, what’s on the disc as of now is perfectly competent – especially if you’re looking for a multiplayer game that doesn’t involve modern conflict.

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Starhawk , Starhawk review , Starhawk review India , Starhawk price , Starhawk price India , Starhawk review PS3 , Starhawk PS3

Would you buy it?




Starhawk - Video Review

07 May, 2012, 06:30 pm IST

Starhawk - Video Review

Starhawk - Beta Boot-Camp

04 Feb, 2012, 12:47 am IST

Starhawk - Beta Boot-Camp

 


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