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Before I go on raving about how great the controls are, let’s get you acquainted with the plot. You play the role of Samus Aran, a renowned bounty hunter who’s working for the Galactic Federation. When Space Pirates attack a Federation ship and infect the part-machine part-organic supercomputer network with a virus, Samus is tasked to travel to each planet that houses a supercomputer and purge the infection. During her mission, she and all her fellow bounty hunters get corrupted by a powerful substance called Phazon that she learns to keep under control. The other bounty hunters aren’t that lucky, and she’s tasked with killing all of them too.
You’ll see layers upon layer of gorgeous nebulas and planets in the space sequences, and when on a planet you’ll be surrounded by an environment that’s both interactive and aesthetically pleasing. even though the game’s visuals pale in front of its next-gen competitors, the way Retro Studios has juiced the Wii’s hardware without a single framerate hiccup is truly commendable.
At other times you’ll have to use context-sensitive action to unlock a door or rip a shield off an enemy. One thing that impressed me is the way all these elements work together to form a seemingly complex (but essentially simple at its core) whole. |
Tags: Metroid Prime


















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