REVIEWS / XBOX 360 / MILESTONE INTERACTIVE GROUP

Editors' ChoiceDead Space 2

25 Jan, 2011, 9:00 am IST | by Avinash Bali | Xbox 360 Xbox 360

Space-d Out

Space-d Out
Yup, I hate kids allright
Peek-a-boo
Should have packed my parachute
No I will not kiss ya

PRICE IN INDIA

2,499

TECH2 RATING

10

AVERAGE USER RATING

CONTACT

Milestone Interactive Group

 sales@milestoneinteractive.com

 022 42764000

 www.game4u.com

There was a time when survival horror games were content with scaring gamers. Today, a sense of catharsis is equally important. After skulking around in the darkness for hours on end, wetting their pants at sudden noises, players want to inflict some serious pain on their tormentors. Dead Space 2 feeds that primal urge. It allows you to dismember, stomp and eviscerate the enemy in gruesome ways that would give the weak hearted nightmares for days. It is one of the few games that treads the line between horror and action with such flair, it would make Clive Barker (or Stephen King for that matter) proud. It is without a doubt, a must buy.

 


Dead Space 2 takes place nearly three years after the events of Dead Space on an enormous space station called the Sprawl. Isaac Clarke, the protagonist from the first game finds himself on the Sprawl but his traumatic experience aboard the Ishimura has messed him up for good. His memory is failing him and he’s constantly haunted by the images of the girlfriend he failed to save. This overpowering guilt, mixed with trauma gives way to a severe case of dementia where Isaac has trouble differentiating fiction from reality. As if seeing random flashes of his dead chick wasn’t bad enough, another Necromorph infestation breaks out on the Sprawl leaving Isaac to fight for survival and figure out why his luck sucks this bad.

 

Should have packed my parachute

Should have packed my parachute

 

 

Since the action has now shifted out of the Ishimura, players are treated to tons of environmental variety that was lacking in the first game. You see Dead Space largely took place aboard a derelict ship so players were subjected to a lot of metallic corridors, labs and - more corridors. Without spoiling anything for you, I’d say that problem has been taken care of as Dead Space 2 will have players exploring some truly diverse and messed up levels. Don’t let the word “explore” throw you off; you’ll still have to move from Point A to B killing anything and everything that crosses your path. However exploration is encouraged as breaking away from the pre-defined path will allow players to come across money, ammo and audio logs that provide a certain amount of backdrop to the story.

Gameplay in Dead Space 2 is pretty much the same as its predecessor. Played from a third person, over the shoulder perspective, Isaac must slowly navigate dark or dimly lit areas and kill... well, everything. A lot of the game’s tense atmosphere stems from the fact that Isaac controls like a tank as opposed to a feeble ninja. Slowing down players' movements like this definitely ups the dread factor significantly. Newer gameplay mechanics such as the ability to navigate and fight in space have also been introduced. In addition to this, Isaac now lives up to his moniker of Engineer and will have to fix and hack a lot more stuff than he did in the first game.

 

Space-d Out

Space-d Out

 


Thanks to this engineering background, Isaac can also use the tools of his trade like plasma cutters, line guns etc. to inflict some serious pain. Expanding on his arsenal from the previous games are a bunch of new weapons, all of which pack a mean punch. Special mention goes out to the Javelin Gun that allowed me to impale Necromorphs across walls and ceilings.

Tags: Dead Space 2 , Dead Space , EA , Isaac Clarke , John Riccitiello , Visceral Games

Would you buy it?




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