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Does one wind down a generation of hardware by resting on past success? That’s the inevitable question you’re left with after hours upon hours of tearing up asphalt in Turn 10’s latest iteration of its Forza Motorsport franchise. Addictive fun it may be, but there’s this sneaking suspicion at the back of your noggin that it’s also the same addictive fun that you had in the previous game in the series.
Lap attack
You’re given 50 new additions to Forza 3’s repertoire of 450 cars, and a similarly stingy extension to the number of tracks. The main mode consists of a World Tour that has you skipping continents, but racing the usual suspect tracks. There’s also a separate standalone event mode that populates based on what cars you have in your garage and what races you’ve taken on in the World Tour. The game takes the familiar route of awarding you driver XP (up to Lvl 150 this time) as well as manufacturer ‘affinity’ XP based on how dedicated you are to each carmaker.
Aside from the steady stream of new cars you get when you up your driver level, the new affinity stat also nets you free upgrades after you’ve done a handful of races with a particular manufacturer’s car. This can be a bit divisive as it pretty much renders the game’s currency system moot (at least in the early stages), as the cars you’re awarded are perfectly suited for whatever events you’re tasked with at that given moment. On the flipside, one could say that the World Tour mode intelligently tailors events to suit the cars in your stable, which is a nice change from having to buy a car to suit a particular event, but also a bit of a let down as you don’t feel like you’re being made to work for your XP.

Now this is soothing
The cars themselves look just beautiful (even more so than before), but the rest of the game’s graphical suite is quite similar to what we saw in Forza 3, as good as it was. The lighting department sees the biggest improvement, and it's particularly satisfying to see the glare of the sun both in your eyes as well as glinting off of your car. Car damage, however, is still quite underwhelming. The menu music is quite nice, but the in-game trash electronica is something you’ll want to switch off ASAP. It’s a good thing the car audio more than makes up for it.
The cars are open to a robust set of upgrades, although again, this isn’t something new to the series. One nice thing with the affinity system is that you’ll be able to experiment with different cars and upgrades a lot more than otherwise. Even the menus have a sense of déjà vu about them, aside from the color scheme, that is.
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