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Gears of War (GoW) was perhaps the Xbox360’s very first system seller. Carved using Epic’s own Unreal 3 engine, GoW was a visual masterpiece that was as visceral as it was beautiful. It told the story of a human civilization on the brink of extinction fighting for survival against the savage Locust Horde, a race of cruel (and not to mention butt-ugly) creatures that seemed to have emerged from the depths of hell itself. Standing between them and defenseless humans was a bunch of valiant, steroid-ridden soldiers called the Delta Squad spearheaded by Marcus Fenix, the game’s fearless protagonist.
Delta squad
Enhancing the human element in this otherwise testosterone-fuelled orgy of wanton violence is Dominic Santiago’s (Fenix’s best friend) back story as he searches for his beloved wife during humanity’s darkest hour. Though the first game had a plot penned by Susan O'Connor (she wrote the plot for BioShock as well) it was mediocre at best and was totally lost amidst all the frantic action. This time Epic has hired renowned comic book writer Joshua Ortega to make sure that people no longer scoff at the game’s plot. It isn’t Metal Gear Solid by any means but it’s a marked improvement over the first game, and fleshes out a couple of pivotal characters in the process. While the plot has been improved to a certain extent, the voice acting – just as in the first game – is cocky and brash, with Marcus and his merry men spewing tons of one-liners as they tear through the Locusts. (While I find nothing wrong with this – I especially enjoyed Cole Train’s clichéd quips – an intellectual gamer may find them a bit too juvenile.) What did surprise me was the way a few moments of emotion have been conveyed in this game. I was expecting to laugh or at least scoff at them, but here I was relating to a certain character’s exasperation, frustration, and sadness on-screen.
Death from above
Gears of War 2 follows the "why fix something that ain’t broken?" principle, meaning gameplay is nearly identical to its predecessor. You have all the same mechanics that made the first game such a blast to play, right from the awesome cover system, the Roadie Run, and the pop-and-shoot mechanics, along with a couple of new ones thrown in for good measure. For starters, players can now chainsaw an enemy from behind as well, making for yet another awesomely gory execution. If an enemy feels like chainsawing you at the same time, both you and him will be locked in a chainsaw duel whereby you’ll have to frantically press the B button to win and chainsaw his ass in the process. And yes, two players can now chainsaw a single enemy, making for one intense pwned moment. New to this game is the ability to take cover behind an enemy, using him as a movable “meat shield”. While an enemy is downed, run up to him and press A to take him hostage, after which you can walk around shielding yourself from bullets until his body disintegrates under enemy fire. If taking people hostage is not your thing, you can finish off a downed enemy by squashing his head under your boot or pummeling him to death using your bare fists or the butt of your weapon. |
Tags: Gears of War , Gears of War 3 , gears Of War 3 Review , gears Of War 3 Console , gears Of War 3 Review Xbox 360 , GoW3 , Gears 3 , Microsoft , Xbox360 , Action , XBL , Marcus Fenix , Gears of War 2 , gears of war 2 , GoW2
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