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About halfway through the game you finally get to play as Dante. Exciting it may sound, but this is actually when the game starts to slip downhill. For starters, the sudden switch from Nero to Dante can be a bit disorienting. For some reason, Dante just doesn’t seem as powerful as he was in previous games. Sure he can juggle through four distinct styles (Royal Guard, Trickster, Sword Master and Gunslinger) on the fly, but it all feels a bit weak without his ginormous arsenal from DMC 3.
Towards the end of the game you get the feeling that Capcom somehow lost steam and put in the stuff they did just to piss people off or to see how patient you are. Still, it seems a cheap way of prolonging the game. By the time you reach the final boss fight you’ll be so harrowed (unless you’re a so called 'hardcore' fan), that you’ll definitely not feel like replaying it for a while. And since the game doesn’t have any multiplayer to begin with, you’re not really looking at a lot of replayability over here. Don’t get me wrong, Devil May Cry 4 is an awesome game, but it's plagued by certain factors that just cannot be overlooked in this day and age. If you’re a hardcore fan, you probably already own the game. But if you’re contemplating picking this bad boy up, I’d recommend that you wait till the price drops, or rent it, before shelling out 2500-3000 big ones. |
Tags: Devil May Cry 4
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