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But what this game lacks in these two departments, it makes up for in leaps and bounds with its OST. In all honesty, it is one of the best I’ve heard in a long time. It can be described as a mix between techno and something from a Bond movie; it suits the game perfectly and it totally rocks. But you can’t judge a game only by its OST or voice acting or plot right? PDZ offers a healthy mix of diverse and fast-paced gameplay and for some reason, (which I still can’t figure out by the way) the game reminded me a lot of TimeSplitters: Future Perfect (which can never be a bad thing). The game’s story based missions are all broken down into various levels that can be accessed from the main menu. Before each level, you’ll be greeted with a load-out menu where you can review your objectives and choose the appropriate tools for the job. The only problem here is that the game does not have mid-level saves, so be prepared to play the entire level if you die. PDZ does have a lot of stealth aspects to it as well, but none of them come close to the awesomeness that is Splinter Cell (I’m a fan, sue me). This could primarily be because of the fact that the AI in this game is extremely erratic and can get dumber than doorknobs at times. Secondly, most of the gadgets you have are pretty pissing off to use, especially the lock-picking device (death to whoever devised this crap). Another unforgiving aspect of PDZ is that even though it’s a next-gen title, it doesn’t possess any sort of gameplay mechanics we haven’t seen in the past and so most of it has the ‘been there done that’ feel to it like dual wielding, taking cover behind objects in third person and rolling around to avoid enemy fire. |
Tags: Perfect Dark Zero (PDZ) , XBOX 360 , Nintendo , Microsoft , N64 , Killer Instinct , Rare Studios
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