An Interview with Naked Sky Entertainment

09 May, 2007, 11:39 am IST | Avinash Bali

We go behind the scenes with Naked Sky, the makers of the Xbox Live Arcade game, RoboBlitz.

An Interview with Naked Sky Entertainment


RoboBlitz was critically acclaimed on both the Xbox 360 and the PC; what’s next on the cards for Naked Sky? More arcade stuff or maybe a full fledged game?

Maybe both…

What made you guys distribute your game through Steam for the PC?

Steam is one of the top online distributors for PC games. They have a very large user-base.

Can we expect any additional downloadable content in the future for RoboBlitz?

For starters, a free multiplayer expansion.


What do you guys think of India as a market? Have any of you come down here? Plan to in the future?

India has a large domestic market with more and more young people playing games every day, so we think the potential market is huge in the coming years. We have not had the chance to visit your beautiful country, but we definitely plan to. We may also be working with an Indian game company on one of our upcoming projects. And one last thing, we love your saag!

Any plans on bringing your game to the PS3? Do you have anything exclusive for Sony?

Our lips are sealed.


And finally for all those who haven’t played the game yet, how would your describe RoboBlitz in a nutshell?

RoboBlitz is a humorous, physics-based action/puzzle game full of inventive gizmos, weapons, and characters. Players take on the role of Blitz, a multi-talented robot who must activate an aging Space Cannon to save his world from a band of maladjusted space pirates.

Thank you for your time.

Tags: Naked Sky , Roboblitz , Unreal Engine 3 , Xbox Live , Xbox360

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