FaceBreaker Interview
25 Mar, 2008, 1:33 pm IST | Avinash Bali
Here's the dope on EA's latest IP FaceBreaker, in an exclusive interview with game producer Todd Batty.
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How deep does the deformation system run; will it tie into some sort of in-game mechanic or is it purely cosmetic? The deformation does in fact tie into gameplay. We wanted to give people two different ways to win a fight. You can win by knocking someone out in the traditional boxing sense, or you can focus on secondary objectives while you’re fighting, which is to actually break your opponent's face. That said, the facebreaking doesn’t happen in a gory kind of way, there's no blood shooting out or anything like that. In fact, when it came down to the facebreaking we actually went through a lot of iterations on damage, and they range from completely comical to completely grotesque. Once we figured out who our target gamer was though, we settled somewhere in the middle. We hear the game’s not going to implement Total Punch Control. If that’s true, will the game end up being a simple button masher? Since FaceBreaker is an arcade title and Fight Night is a sports simulation, there are quite a few differences between them – including the controls. My last project was NBA Street Homecourt. With Street we were one of the first titles to say that we wanted to make our game more approachable to someone who might not be a hardcore gamer, but still have enough depth to ensure the hardcore gamer had a blast as well. I wanted to bring the same vision to FaceBreaker - making it approachable enough so that two people, even if unevenly matched, could have a lot of fun playing against each other. To do that we adopted a fairly simple control design where you could still do sophisticated moves if you figured out the systems that were going on, but they took a very simple input so that someone who didn’t know what they were doing could still spam on some buttons and get some early success. With this game it's all about making the experience fun for everyone. When can we expect to see some sort of gameplay footage – or a demo for that matter? First gameplay will go live later this spring. Have you fixed on a release date for FaceBreaker yet? Yes, fall 2008. |
Tags: Facebreaker , Fight Night
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