An Encounter with Crytek Studios

01 Dec, 2007, 10:00 pm IST | by Avinash Bali

Crytek's president spills the beans on one of the most gorgeous looking shooters on the planet.

An Encounter with Crytek Studios

One of the most graphically intensive shooters on the block, Crysis is guaranteed to make your PC spazz and die, but the game is so much more than just eye-popping visuals – or so we were told when we caught up with Cevat Yerli, co-founder and president of Crytek studios, for a quick chat.

For starters, could you tell us how Crysis was born?

Crysis was born in November 2003, with a piece of Concept Artwork. I asked Magnus Labrant, Art Director on Crysis, to create a great vista screenshot from Far Cry and overpaint it into a frozen paradise. I like working with contrasts; they create interest in the user. The goal was to provide an imagery that would naturally imply a new experience. Upon that we defined the other shooter elements... the hero, weapons, enemies, world and set the plan out to maximize the non-linearity and interactivity.

How different is Crysis from Far Cry, besides visuals of course?

Crysis is all-new; it features a new story, new characters and enemies, new gameplay, and all-new technology. The key differentiation is that Crysis is more serious and realistic, and its interactivity is higher.

Speaking of Far Cry, what do you guys think of Far Cry 2?

We think it sounds and looks very promising. We are looking forward to play it.

Haven’t you had enough of the tropics yet? Any plans of moving to a different locale? What’s next on the cards for Crytek?

In Crysis the island is a character, a life framework that changes with the fiction unfolding, effectively telling the story though the ambience. It’s what we call ambient story telling. So there is much more to explore and variety is granted, no worries. As for future plans I cannot elaborate at this stage... sorry.

Have developers shown an interest in leasing the CryENGINE2?

Yes, more than we want to license. We're being selective now, because we want to make sure the business does not become inflationary, and support is given at the right level of commitment. Quality, not quantity.

How did the partnership with EA come about?

We released the Far Cry Demo and then EA contacted us. That contact led to healthy arguments and personal discussions. After some time we ended up agreeing to work together on all-new IP.

Tags: Crytek , Crysis

RELATED STORIES

Crysis 3 officially announced

Crysis 3 officially announced

EA confirm Crysis 3 for the Xbox360, PS3 and PC.

Crysis 3 leaked?

Awesome PC games under Rs. 300

Game of the Year 2011 - First Person Shooter (FPS)

Crytek working on Homefront 2

Crysis coming to consoles next month

Crytek Working on New Shooter?

 

Leaked Images, Availability, Pricing,
Specs, Pre-order

Photos

High Court Order - Madras

High Court Order - Madras

17 May, 2012, 04:22 PM

2.3

Trials Evolution

Trials Evolution

12 May, 2012, 10:33 AM

Sniper Elite V2

Sniper Elite V2

09 May, 2012, 10:04 PM

3.1

MORE PHOTOS

OPINIONS

Rossi Fernandes

Years and years of piracy appear to be coming to an end, or maybe it’s nothing more than just a te...

MORE OPINIONS

features

10 Android apps to make your life easier

10 Android apps to make your life easier

Technology has been designed and redesigned to make our lives simpler. And

By Karan Shah , Rossi Fernandes

Top 10 iOS music apps

Top 10 iOS music apps

Whether you're learning music or just like listening to it, your...

By Padmini Harchandrai

Top 10 Android business apps

Top 10 Android business apps

Today, we have an app for just about everything, ranging from travel,...

By Naina Khedekar

MORE FEATURES

On video: HTC One V

On video: HTC One V

18 May, 2012, 04:44 AM

4.5

On video: Cowon Z2 (16GB)

On video: Cowon Z2 (16GB)

15 May, 2012, 04:58 PM

2.3

On video: Samsung WB150F

On video: Samsung WB150F

08 May, 2012, 04:23 AM

5.0

MORE VIDEOS

771 views

1105 views

629 views

MORE WALLPAPERS